1/16/2024 0 Comments Ppsspp compatibility list![]() YES/NO (Can join room with 50% Trick but cant start quest -> Crash) The log didn't shows any adhoc issue, but those error could be related to the Adhoc Matching callback issue, and i'll need to wait for the "fake" PSP thread implementation to be able to make the callback work properly PS: Awesome progress in the others games like Metal Gear Peace walker! Here the log console (that is repeated endlessly when you try to start the round) (07-22-2014 04:28 PM)Mugetzu Wrote: The Kingdom Hearts BBS even still can not start any rounds If you wanted to donate you can donate to the official PPSSPP project for making this emulator PS: i do have paypal but i'm doing it just for my own curiousity about multiplayer implementation on various emulators ^_^ Wait for the "fake" PSP thread implementation for a proper fix (it will makes many adhoc games to work)Īctually i was able to make soul calibur stable even if staying in lobby for a long time by using a certain value for the callback cycles, but that value seems to cause issue with other games, so i decided not to use it anymore.īut nice to see many games became working Yep, it will get invalid address and causing freezing/black screen if you stay in lobby too long, PS: If you have a PayPal Account i would gladly donate something to you ! Because you fixed Tekken 5 DR <3 IMPORTANT: After the host created the game/lobby/room you have to join really fast (button mashing!) you have maybe a 3 second time frame to join (07-22-2014 03:46 PM)xCrashdayx Wrote: Well here we go again I guess i'll need to wait for 0.9.9 before i can fix multiplayer on these games properly, for the mean time i might check patapon 3 (3:28:29 PM) : but want to wait until after 0.9.9 (3:28:16 PM) : also fixed up dependencies for sceUtilityLoadModule() (3:28:00 PM) : which should eat user memory for their stacks (3:27:54 PM) : but sceNetInit() is supposed to eat another chunk and create like 3 threads ![]() (3:27:43 PM) : getting a lot closer to correct memory usage (3:27:36 PM) : I did some work on allocating memory for sceUtilityLoadModule() (3:26:48 PM) ector: maybe we should create fake PSP network threads, like idle0/1, on which to run these ![]() (3:26:20 PM) : whichever happens to be active when the event handler triggers (3:26:09 PM) : the above will make them run on random threads (3:26:01 PM) _AdamN_: yeah, i think jpcsp is creating these thread on psps side (3:25:41 PM) : by thread I mean, emulated thread (3:25:32 PM) : but I still think, ultimately, it's likely these funcs are actually meant to run on some other thread I think jpcsp is also using thread on PSP side (faking the thread)īut i don't know how to create a fake thread like that on PPSSPP (or know if PPSSPP can do that like jpcsp did)Ĭurrently the matching thread is executing the callback in any random PSP thread Well i did said that build could cause some games to be broken just to show you that soul calibur worked (and other games that was having issue in seeing other player might have similar issue with soul calibur)Īfter discussing it with the matching thread probably need to be running as a thread on PSP side (emulated) instead of thread on PPSSPP side (real thread), (07-22-2014 09:36 AM)AdamN Wrote: (07-22-2014 08:48 AM)ArpiNatoR Wrote: hello guys, i have tested patapon3 with this new adamn build 1710 but it dont works anyomre, but with the previous build 1780 ( i dont know why it was called with higher numbers ) it works but when u start a level all players can use the same charather, u can see 4 palyers but all use the frist player and the game wasn't not sincronised so monsters die in diffenent period. ![]()
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